![]() The missions could also be really unique, with multiple methods for completing them. Maybe there would be more of a survival element, as the protagonist has to make use of constantly dwindling resources. Mainstays, such as the zombies, psychopaths, and combination weapons, could be taken in new directions. ![]() Seeing as how this entry excises the timer mechanic, more of an emphasis can be placed on creating a world that is fun and thrilling to explore. There's definitely a market for an open-world zombie slashathon, and the possibilities for designing a compelling game off of that basis are endless. Capcom's own Resident Evil is a testament to that. After all, it's only natural for a series to change as it progresses. With this standard in mind, it's clear that the latest instalment doesn't compare to its predecessors. ![]() ![]() Generally, fans of the Dead Rising series appreciate that they are both playgrounds for undead shenanigans, as well as stress-inducing lessons in time management. They are generally 30-45 minutes long, feature a high level of difficulty, as well as plenty of replay value. Shmups, or STGs as they are sometimes called, are designed to appeal to a niche crowd. Oft-times with games it's pretty simple to figure out who they are intended for. After completing Dead Rising 4, this critic found himself asking "Who was this for?" One of the biggest mistakes a videogame can make is failing to understand its target audience.
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